78DAYS Up Next · Week 1 Hampton SAT, SEP 5 · SECU STADIUM
Terps
2026 SeasonB1G
THU, JUN 18, 2026 Analytics
SHELL
Print format Download PDF DEMO · SAMPLE DATA OC sheet Data
DEMO CALL SHEET — every call below is sample data showing the format. Upload your offense/defense call logs on the Data page and this page rebuilds from your real calls. The decision aids (go chart, 2-point, kneel) are REAL — engine-generated.
SHELL

DC CALL SHEET · MARYLAND vs DEMO TEAM

SAMPLE 2026-06-18 13:54
STAFF CALL LOG + OPPONENT CHART
DEMO SHEET — every call below is SAMPLE DATAUpload your call log on the Data page and this becomes yoursTOP 8 PER SITUATION · MATCH = score vs their charted mix RUNPASS

First down

1st & 10

RUN FIRST 61%
THEY: SAMPLE · Duo 31% · Counter 22% · jet motion = counter 81%
#CALLMATCH
1Base Over Front — Cover 3vs 12 personnel 84
2Bear Frontshort-yardage look 80
3Nickel Over Front — Cover 3 Buzzvs 11 personnel 74
4Over Front — Guard Plug 68
5Simulated Pressure — Weak, 5 Rushrun-pass bluff 62
6Cover 1 — Robberglance thief 56
7Tampa 2keep it in front 50
8Even Front — Stackchange the picture 44

Second down

2nd & short (1-3)

HEAVY RUN 84%
THEY: SAMPLE · Duo/sneak family 84% · play-action shot the other 16%
#CALLMATCH
1Bear Front — Cover 1 88
2Over Front — Guard Plug 80
3Bear Mug — Cover 0all-in 72
4Base Over Front — Cover 3 64
5Cover 1 — Robberplay-action answer 58
6Safe Two-High Shellonly if shot-burned 48
7Nickel — Cover 3 42
8Even Front 36

2nd & medium (4-6)

MIXED 55/45
THEY: SAMPLE · screens live here (11% rate)
#CALLMATCH
1Nickel Over Front — Cover 3 78
2Simulated Pressure — Weak, 5 Rushvs slow mesh 74
3Cover 2 — Trap Cornerjump the quick out 70
4Base Over Front — Cover 3 64
5Bear Frontrun lean 58
6Mug Bluff — Drop to Eightshow six rush three 52
7Cover 1 — Press 46
8Tampa 2screen rally 40

2nd & long (7+)

PASS 71%
THEY: SAMPLE · draw/screen 24% as the answer — rush-lane discipline
#CALLMATCH
1Drop Eight — Tampa 2 84
2Nickel — Cover 3 Buzz 76
3Mug Bluff — Drop to Eightsix-show rush three 70
4Simulated Pressure — Strong, 5 Rush 64
5Cover 2 — Trap Corner 58
6Nickel — Quarterback Spyscramble check 52
7Base Over Front — Cover 3draw answer 46
8Bear Frontbreaker 38

Third down

3rd & short (1-2)

SNEAK/DUO 79%
THEY: SAMPLE · sneak when 1 yard (8 of 8) · Duo otherwise
#CALLMATCH
1Bear Mug — Cover 0all-out 90
2Over Front — Guard Plug 80
3Bear Front — Cover 1 72
4Cover 1 — Robberif they spread 60
5Base Over Front 54
6Nickel — Cover 1 46
7Simulated Pressure — Weak, 5 Rush 40
8Safe Two-High Shellnever here 30

3rd & medium (3-6)

QUICK GAME 58%
THEY: SAMPLE · stick/mesh family — traps have eaten this all year
#CALLMATCH
1Cover 2 — Trap Cornerjump the stick 88
2Simulated Pressure — Weak, 5 Rushedge speed 80
3Nickel — Cover 1spy late downs 70
4Mug Double A-Gap — 5 Rush 64
5Cover 1 — Pressrub killer 58
6Drop Eightchangeup 52
7Bear Frontcounter answer 46
8Base Over Front — Cover 3 38

3rd & long (7+)

PRESSURE WINS
THEY: SAMPLE · quarterback 28% success pressured vs 44% clean — bring it
#CALLMATCH
1Mug Double A-Gap — 5 Rushhome in 1.8s 92
2Simulated Pressure — Strong, 5 Rushstress the back's scan 84
3Mug Bluff — Drop to Eightsix-show rush three 76
4Nickel — Cover 3 Buzz 68
5Drop Eightchangeup only 60
6Cover 2 — Trap Cornercheckdown trap 54
7Nickel — Quarterback Spy 46
8Base Over Frontnever 32

Red zone

High red (20-11)

FIELD SHRINKS
THEY: SAMPLE · X-iso fade 38% · counter inside
#CALLMATCH
1Cover 1 — Bracket the X Receiverkill the fade 84
2Bear Front — Buzzvs counter 76
3Tampa 2 — Tight 66
4Nickel — Cover 1 60
5Over Front — Guard Plug 54
6Cover 2 — Trap Corner 48
7Simulated Pressure — Weak, 5 Rush 42
8Base Over Front 36

Low red / goal line (10-1)

JUMBO 64%
THEY: SAMPLE · 13 personnel wedge family · sprint-out right when spread
#CALLMATCH
1Goal Line 6-2 84
2Bear Mug — Cover 0 76
3Cover 1 — Cloudvs sprint 66
4Over Front — Guard Plug 58
5Bear Front — Cover 1 52
6Cover 1 — Pressfade down here 44
7Nickel — Cover 1spread answer 38
8Tampa 2 — Tight 30

Situations

Backed up (own ≤10)

CONSERVATIVE
THEY: SAMPLE · run 78% pinned deep · max protect when they throw
#CALLMATCH
1Over Front — Guard Plugforce the punt 80
2Bear Front 74
3Base Over Front — Cover 3 68
4Nickel — Cover 3 60
5Cover 1 — Pressjump the quick game 54
6Simulated Pressure — Weak, 5 Rush 48
7Tampa 2 42
8Even Front 36

Gotta-have-it · 4th down

SNEAK ALERT
THEY: SAMPLE · 1 yard = sneak (6 of 6) · 4+ = full dropback
#CALLMATCH
1Bear Mug — Cover 01 yard 88
2Mug Double A-Gap — 5 Rush4 plus 80
3Cover 2 — Trap Corner2-3 yards 72
4Goal Line 6-21 yard heavy 64
5Simulated Pressure — Strong, 5 Rush 54
6Over Front — Guard Plug 46
7Nickel — Cover 1 38
8Drop Eightprevent only 28

Decision aids

ENGINE-GENERATED · NEUTRAL GAME STATE · COLLEGE-AVERAGE KICKER

4th down · go chart

OWN 20-4040-50OPP 45-38OPP 37-30FG RANGEOPP ≤10
4th & 1GOGOGOGOGOGO
4th & 2GOGOGOGOGOGO
4th & 3GOGO*GOGOGOGO
4th & 5PUNTPUNTPUNT*GOGO*GO
4th & 7PUNTPUNTPUNTPUNT*FGGO
4th & 10+PUNTPUNTPUNTPUNT*FGFG
* = THE CALL FLIPS INSIDE THE ZONE; USE THE GAMEDAY CALCULATOR AT THE EXACT SPOT · DASH = IMPOSSIBLE STATE (DISTANCE EXCEEDS YARDLINE)

2-point chart

DOWN 2GO 2
UP 1GO 2
DOWN 5GO 2
UP 4KICK
DOWN 8GO 2
UP 5GO 2
DOWN 10GO 2
UP 12GO 2
DOWN 13GO 2
UP 14KICK
DOWN 16GO 2
UP 19GO 2
DOWN 18GO 2
ALL OTHERSKICK
SCORE-ARITHMETIC TABLE, LATE 4TH QUARTER · DIFFERENTIAL = AFTER THE TD, BEFORE THE TRY · EARLIER IN THE GAME: KICK UNLESS CHASING

Kneel-down chart

THEIR TOs1ST DOWN2ND DOWN3RD DOWN
0≤ 2:00≤ 1:22≤ 0:44
1≤ 1:22≤ 0:44≤ 0:06
2≤ 0:44≤ 0:06RUN IT
3≤ 0:06RUN ITRUN IT
40-SECOND PLAY CLOCK, ~2s RUNOFF PER SNAP · KNEEL ENDS IT WHEN THE CLOCK IS AT OR UNDER THE SHOWN TIME · RUN IT = A KNEEL CANNOT FINISH THE GAME, CALL A REAL PLAY
▸ MATCH = the call scored against this opponent's charted mix (hierarchical: call×look → call×situation → call overall). The sheet carries decisions; success rates, samples, and risk live on the coach brief. Go chart: SHELL win-prob engine, 946,889 college plays. SHELL · 0 LOGGED SNAPS · 0 CHARTED