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SHELL · ADVANCE SCOUTING2026 SEASON · ADVANCE
INTERNAL ADVANCE REPORT

Scout the
Pirates

INSIDE THIS ADVANCE
IOverview & The Read
IITendency Report
IIISituational Splits
IVDrive Efficiency
VPersonnel Profiles
VIStatistical Leaders
VIIThe Man Across the Field
VIIIMatchup Advantages
IXCoverage & Pressure
XPersonnel & Formation
XICharting Layer
SHELLHAMPTON ADVANCE ·
INTERNAL ADVANCE
MARYLAND· VERSUS ·HAMPTON
Maryland 4-8 · Hampton 2-10 · 2025 SEASON
Date
Stadium
Location
Kickoff
Prepared by SHELL · Maryland FootballConfidential · Internal use · Scheme / History / Evaluation / Lineup / Logistics
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / Contents
I
Overview & The Read

Hampton at a Glance

Hampton · 2-10 · 2025

Hampton is a run-heavy team that leans heavily on the ground game across all situations, running the ball nearly 57 percent of the time and pushing that rate even higher in the red zone and with a lead. Their offense is below average by PPA standards at 0.14 per play, converting only 36.4 percent of third downs, which limits their ability to sustain drives consistently. Defensively they are exploitable, allowing nearly half of all third-down attempts to be converted and giving up explosive plays at a 14.5 percent rate.

The ReadThree keys to defend Hampton
01KEY 01
Load the box and stop the run on first down. Hampton runs the ball 66.3% of the time on first down and their first-down PPA sits at -0.03, meaning they are already below average at generating value in those situations. Win first down consistently and you force them into obvious passing situations where your secondary gains a significant advantage.
02KEY 02
Get them behind the chains and make them pass. Hampton converts only 36.4% of third downs and their overall success rate is a poor 39.6%. When you hold them to second and long, they pass 60.8% of the time, and when you hold them to third and long, they pass 64.1% of the time. Their offense is most uncomfortable and least efficient when forced to throw to move the sticks.
03KEY 03
Crowd the box in the red zone. Hampton runs the ball 69.7% of the time in the red zone and on third and short they run at an 81% clip. Their explosive rate is a modest 10.5% and their overall PPA of 0.14 is below the threshold of a genuinely dangerous offense. Take away the run near the goal line and make them beat you with a throw in a compressed space.
★ Bottom Line
Hampton is a run-first team that struggles to generate consistent value, converting fewer than 4 in 10 third downs and posting a below-average PPA. Dictate the line of scrimmage on first down, get them into obvious passing situations, and you take away everything they prefer to do.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / I
II
Tendency Report

Hampton Run / Pass by Down

Heat-mapped · deeper red = higher rate

Every scrimmage snap split by down and distance. Run rate and pass rate are heat-shaded on a Maryland-red scale so the strong tendencies jump off the page. The top row is all downs combined.

DownDistance PlaysRunPassRun %Pass %
ALL All 742 422 320 56.9% 43.1%
1 10 312 207 105 66.3% 33.7%
2 All 249 124 125 49.8% 50.2%
2 1-2 21 18 3 85.7% 14.3%
2 3-6 57 37 20 64.9% 35.1%
2 7+ 171 69 102 40.4% 59.6%
3 All 162 76 86 46.9% 53.1%
3 1-2 28 26 2 92.9% 7.1%
3 3-6 56 22 34 39.3% 60.7%
3 7+ 78 28 50 35.9% 64.1%
LowerHigherRegular season only · shading scales with rate within each cell
Counts and rates are computed from charted play-by-play, regular season only (the CFBD pulls exclude postseason). Personnel groupings, formations, and concept tags are not in this table, they live in the Personnel & Formation charting layer (Section X) where film and Telemetry plug in.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / II
III
Situational Splits

Hampton Run / Pass by Situation

Field zone · score · half

The same run/pass tendency, re-cut by where the ball sits, the score on the board, and which half it is. Counts are real charted snaps; thin splits are flagged honestly. Run % and pass % are heat-shaded on the same Maryland-red scale.

By field zone
SituationPlaysRunPassRun %Pass %
Backed up (own 10) 35 21 14 60% 40%
Open field 631 348 283 55.2% 44.8%
Red zone (in 20) 76 53 23 69.7% 30.3%
Goal line (in 5) 19 18 1 94.7% 5.3%
By score
SituationPlaysRunPassRun %Pass %
Leading by 7+ 60 40 20 66.7% 33.3%
Within a TD 245 145 100 59.2% 40.8%
Trailing by 7+ 437 237 200 54.2% 45.8%
By half
SituationPlaysRunPassRun %Pass %
First half 385 218 167 56.6% 43.4%
Second half 357 204 153 57.1% 42.9%
Splits are real charted snaps from this season. Goal-line and two-score-game cuts can be thin, so weigh them against the larger field-zone and half splits.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / III
IV
Drive Efficiency

Hampton Offense vs Defense

Per-drive, from CFBD drives

Drive for drive: what Hampton does with the ball, next to what their defense gives up. Points per drive are estimated from the drive result (touchdown counts as seven, field goal as three). Everything here is computed from real CFBD drive data.

Their OffenseWhen they have the ball
Points / Drive
1.4
Red-Zone TD
69.7%33 trips
3-and-Out
36.6%
Explosive Drive
26.9%40+ yds
Avg Start
72.8yds to goal
Drives
134
Their Defense AllowsWhen they are on the field
Points / Drive
3.1
Red-Zone TD
81.5%65 trips
3-and-Out
19.8%
Explosive Drive
48.9%40+ yds
Avg Start
66.2yds to goal
Drives
131
Points per drive is an estimate (TD = 7, FG = 3); it does not separate two-point tries, safeties, or defensive/special-teams scores. Red-zone rate counts drives reaching the opponent 20. Three-and-out is a non-scoring drive of three plays or fewer. Explosive is a drive gaining 40 or more yards.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / IV
V
Personnel Profiles

How Hampton Lines Up

Both sides of the ball
Their DefenseWhat we will see when we have the ball

Hampton's defense has shown real vulnerabilities in both efficiency and explosiveness, allowing successful plays on nearly half of all snaps and giving up chunk plays at a 14.5 percent rate. Their third-down defense is a significant weakness, converting at a 46.3 percent rate allowed.

  • A 47.4 percent success rate allowed means opposing offenses are winning the down-and-distance battle nearly half the time, which signals that Hampton's defense struggles to consistently stop the run and limit passing gains.
  • At 14.5 percent explosive plays allowed, Hampton gives up big gains at a notable rate, meaning Maryland's skill players can expect opportunities to break off runs or catch passes in space for significant yardage.
  • Allowing a 46.3 percent third-down conversion rate is a critical vulnerability. Maryland should be able to extend drives with tempo and execution on critical downs against this unit.
Their OffenseWhat our defense must stop

Hampton wants to establish the run and they commit to it in every situation, with 66.3 percent run on first down and 69.7 percent run in the red zone. When they do pass, it tends to be out of necessity on third and long, where they call passes 64.1 percent of the time.

  • Their overall success rate of 39.6 percent means they are failing to gain positive expected value on more than six out of ten plays, indicating a below-average offense that struggles to move the chains efficiently.
  • At 0.14 PPA per play they are below the 0.2 threshold for a strong offense, meaning they are closer to average than dangerous and are not generating consistent value through the air or on the ground.
  • Their third-down conversion rate of 36.4 percent means Maryland's defense should expect to get off the field on a high percentage of Hampton's possessions if it can hold them to poor first and second down gains.
  • With only 10.5 percent explosive play rate, Hampton is not a big-play offense. Their game plan relies on volume running rather than threatening over the top, so Maryland should not need to sell out to prevent chunk plays.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / V
V
Personnel Profiles

Two-Deep & Availability

Depth chart
No Ourlads depth chart available for Hampton (FCS — not in the Ourlads FBS index). Two-deeps populate for FBS opponents.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / V
VI
Statistical Leaders

Hampton Top Producers

Season to date · regular season only
GroundRushing
Donovan Shepard 81 car 366 yds
Jah'Kei Chavis off roster 75 car 364 yds
Braden Davis off roster 58 car 348 yds
4 Gracen Goldsmith 78 car 287 yds
Isaiah Freeman off roster 35 car 285 yds
6 Earl Woods 33 car 249 yds
Ja'Quan Snipes off roster 37 car 233 yds
Anthony Reagan Jr. off roster 1 car 18 yds
AirPassing
Braden Davis off roster 94 cmp 1,025 yds
2 Earl Woods 33 cmp 301 yds
Isaiah Freeman off roster 24 cmp 201 yds
4 Marshawn Ferguson 1 cmp 30 yds
Brenton Toles III off roster 2 cmp 19 yds
TargetsReceiving
Tae'Shaun Johnson off roster 39 rec 457 yds
Maxwell Moss off roster 28 rec 392 yds
3 Marshawn Ferguson 23 rec 217 yds
4 Donovan Shepard 14 rec 101 yds
5 Gracen Goldsmith 13 rec 78 yds
Jah'Kei Chavis off roster 9 rec 74 yds
Noah Colon off roster 7 rec 51 yds
8 Nare Means 3 rec 46 yds
Production is from 2025. Struck-through names are no longer on the current roster (graduated, transferred, or to the NFL) — don't game-plan around them.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / VI
VII
The Man Across the Field

Hampton's Decision Profile

4th-down tendency · tempo

How the man calling it for Hampton thinks on fourth down, drawn from every fourth-down snap his offense has taken this season. "Went" means they ran a play (rush or pass); "kicked" means a field goal or a punt. The split is then cut by field zone so you know where he gets aggressive.

4th DownFacedWentKickedGo %
All zones 97 19 78 19.6%
Own half (60+) 56 3 53 5.4%
Midfield (40-59) 16 2 14 12.5%
Fringe (21-39) 12 8 4 66.7%
Red zone (in 20) 13 6 7 46.2%
Go-for-it rate
19.6%
on 97 fourth downs
Tempo
61.8/gm
offensive snaps, 12 games
Across 97 fourth downs, this is a fair read on how aggressive he is. The zone cuts show where he hunts a conversion versus where he takes the points or flips the field.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / VII
VIII
Matchup Advantages

Where We Win

Our strengths vs their weaknesses
Maryland StrengthsvsHampton Weaknesses
  • If Maryland can hold Hampton to negative or neutral first and second down gains, Hampton's 36.4 percent third-down conversion rate gives the defense a strong chance to get off the field repeatedly and keep Hampton's 61.8 plays per game pace from ever becoming a factor.
  • Hampton's offense has a 39.6 percent success rate and 0.14 PPA per play, which is below average. Maryland's defense does not need to do anything exotic. Stop the run, force third and long, and let Hampton's own inefficiency work against them.
  • Maryland's passing game should target the intermediate and deep areas early given that Hampton allows explosive plays at a 14.5 percent rate. Taking calculated shots down the field is not gambling, it is playing to a demonstrated weakness.
  • On third down Maryland should be aggressive with its play-calling on offense because Hampton's defense converts third downs at a 46.3 percent rate, meaning nearly one out of two of Maryland's third-down attempts should result in a first down if the offense executes at its normal level.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / VIII
IX
Coverage & Pressure

Blitz & Coverage

Charting layer · plugs in next
★ Plugs in from Telemetry / film

This is the charting layer. CFBD play-by-play does not carry coverage shells, blitz, or pressure, so the rates below stay blank until a game is broken down on film or pulled from Telemetry. The sample row shows the shape only, not real numbers.

Blitz & pressure by down
DownBlitz %Pressure %Sack %
1st down ···
2nd down ···
3rd down ···
4th down ···
(example) sample 38%44%9%
Coverage shells
ShellSnap %Explosive allowedEPA / play
Cover 1 ···
Cover 3 ···
Cover 4 / quarters ···
Cover 2 / 2-man ···
(example) sample 31%··
Empty cells are the charting layer. Once a game is broken down on film or pulled from Telemetry, these rates drop straight into the table; nothing here is estimated.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / IX
X
Personnel & Formation

Groupings & Sets

Charting layer · plugs in next
★ Plugs in from Telemetry / film

This is the charting layer. Personnel groupings and formation families are not in CFBD play-by-play; they are tagged off the film or pulled from Telemetry, then drop straight into these tables. The sample row is illustrative shape only.

Personnel groupings
PersonnelSnap %Run %Success %
11 personnel ···
12 personnel ···
21 personnel ···
Empty / 10 ···
(example: 11) sample 62%48%·
Formation families
FormationSnap %Run / Pass tiltNotes
Spread / 2x2 ···
Trips / 3x1 ···
Under center ···
Heavy / tight ···
(example) sample ···
The 11 / 12 / 21 labels are the standard back-and-tight-end personnel shorthand. Rows are marked where a sample is shown; real percentages come off the film and the Telemetry feed.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / X
XI
Charting Layer

Film & Telemetry

What plugs in next
★ Plugs in from film / Telemetry

The numbers above come from charted play-by-play. The detail a coordinator wants next, special-teams maps, opponent media quotes, and player grades, comes off the film and the Telemetry feed. Each item below drops straight into this report once charted.

  • Coverage and blitz tendencies by down and distance (Telemetry / PFF charting).
  • Special-teams punt and kickoff location maps.
  • Opponent media quotes from the weekly press conferences.
  • Player grades, pressures, and coverage data from Telemetry.
SHELLSHELL / Maryland Football
Advance Scouting / Hampton / 2025 / XI