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SHELL · ADVANCE SCOUTING2026 SEASON · WEEK 3 · 2026
INTERNAL ADVANCE REPORT

Scout the
Hokies

INSIDE THIS ADVANCE
IOverview & The Read
IITendency Report
IIISituational Splits
IVDrive Efficiency
VPersonnel Profiles
VIStatistical Leaders
VIIThe Man Across the Field
VIIIMatchup Advantages
IXCoverage & Pressure
XPersonnel & Formation
XICharting Layer
SHELLVIRGINIA TECH ADVANCE · WEEK 3 · 2026
WEEK 3 · 2026 · INTERNAL ADVANCE
MARYLAND· VERSUS ·VIRGINIA TECH
Maryland 4-8 · Virginia Tech 3-9
Date
Saturday, September 19, 2026
Stadium
SECU Stadium
Location
Home
Kickoff
7:30 PM ET · TBD
Prepared by SHELL · Maryland FootballConfidential · Internal use · Scheme / History / Evaluation / Lineup / Logistics
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / Contents
I
Overview & The Read

Virginia Tech at a Glance

Virginia Tech · 3-9

Virginia Tech is a run-first team that leans on the ground game in nearly every situation, running the ball 55 percent of the time overall and holding that tendency even when the game script changes. Their offense is below average in efficiency at 0.2 PPA per play and converts third downs at only 41 percent, making them a team that struggles to sustain drives. Defensively they are giving up chunk plays at a high rate and allowing nearly half of third-down attempts to be converted, which creates real opportunities for a disciplined offense.

The ReadThree keys to defend Virginia Tech
01KEY 01
Play the run first on every first down. They hand it off 60.6% of the time on first down, and their 1st-down PPA of 0.08 tells you they are not gaining a meaningful edge when they do it. Stop the run early in the down, force them behind the chains, and make them operate in passing situations where your secondary has the advantage.
02KEY 02
On third and short, load the box and expect a run. They run the ball 67.4% of the time on third and short. Do not let them convert cheap third downs on the ground. Your front has to win the point of attack and your linebackers have to fill gaps before the first-down marker.
03KEY 03
Their overall offensive efficiency is average at best. A 42.4% success rate and a PPA of 0.2 means they are right on the line between functional and beatable. Limit explosive plays, which they generate at a 12.2% clip, and you take away their best chance to move the chains. Keep everything in front of you, rally to the ball, and make them sustain long drives.
★ Bottom Line
Virginia Tech is a run-heavy team that will not beat you with efficiency alone, so stop the run on first and third and short, eliminate the occasional explosive play, and let their 41% third-down conversion rate do the rest.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / I
II
Tendency Report

Virginia Tech Run / Pass by Down

Heat-mapped · deeper red = higher rate

Every scrimmage snap split by down and distance. Run rate and pass rate are heat-shaded on a Maryland-red scale so the strong tendencies jump off the page. The top row is all downs combined.

DownDistance PlaysRunPassRun %Pass %
ALL All 747 411 336 55% 45%
1 10 322 195 127 60.6% 39.4%
2 All 237 138 99 58.2% 41.8%
2 1-2 25 20 5 80% 20%
2 3-6 64 47 17 73.4% 26.6%
2 7+ 148 71 77 48% 52%
3 All 161 63 98 39.1% 60.9%
3 1-2 32 23 9 71.9% 28.1%
3 3-6 49 22 27 44.9% 55.1%
3 7+ 80 18 62 22.5% 77.5%
LowerHigherRegular season only · shading scales with rate within each cell
Counts and rates are computed from charted play-by-play, regular season only (the CFBD pulls exclude postseason). Personnel groupings, formations, and concept tags are not in this table, they live in the Personnel & Formation charting layer (Section X) where film and Telemetry plug in.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / II
III
Situational Splits

Virginia Tech Run / Pass by Situation

Field zone · score · half

The same run/pass tendency, re-cut by where the ball sits, the score on the board, and which half it is. Counts are real charted snaps; thin splits are flagged honestly. Run % and pass % are heat-shaded on the same Maryland-red scale.

By field zone
SituationPlaysRunPassRun %Pass %
Backed up (own 10) 20 16 4 80% 20%
Open field 633 338 295 53.4% 46.6%
Red zone (in 20) 94 57 37 60.6% 39.4%
Goal line (in 5) 19 14 5 73.7% 26.3%
By score
SituationPlaysRunPassRun %Pass %
Leading by 7+ 89 45 44 50.6% 49.4%
Within a TD 306 179 127 58.5% 41.5%
Trailing by 7+ 352 187 165 53.1% 46.9%
By half
SituationPlaysRunPassRun %Pass %
First half 392 222 170 56.6% 43.4%
Second half 348 184 164 52.9% 47.1%
Splits are real charted snaps from this season. Goal-line and two-score-game cuts can be thin, so weigh them against the larger field-zone and half splits.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / III
IV
Drive Efficiency

Virginia Tech Offense vs Defense

Per-drive, from CFBD drives

Drive for drive: what Virginia Tech does with the ball, next to what their defense gives up. Points per drive are estimated from the drive result (touchdown counts as seven, field goal as three). Everything here is computed from real CFBD drive data.

Their OffenseWhen they have the ball
Points / Drive
2.0
Red-Zone TD
62.5%48 trips
3-and-Out
26.3%
Explosive Drive
34.6%40+ yds
Avg Start
72.1yds to goal
Drives
133
Their Defense AllowsWhen they are on the field
Points / Drive
2.8
Red-Zone TD
69.4%62 trips
3-and-Out
22.8%
Explosive Drive
43.3%40+ yds
Avg Start
68.7yds to goal
Drives
127
Points per drive is an estimate (TD = 7, FG = 3); it does not separate two-point tries, safeties, or defensive/special-teams scores. Red-zone rate counts drives reaching the opponent 20. Three-and-out is a non-scoring drive of three plays or fewer. Explosive is a drive gaining 40 or more yards.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / IV
V
Personnel Profiles

How Virginia Tech Lines Up

Both sides of the ball
Their DefenseWhat we will see when we have the ball

Virginia Tech's defense is allowing offenses to be successful nearly 45 percent of the time and is giving up explosive plays at a 13.4 percent rate, which is above average for damage down the field. They are also surrendering third-down conversions at a 47.2 percent clip, meaning offenses that stay on schedule are consistently extending drives against them.

  • Explosive play rate allowed of 13.4 percent tells us their secondary or run defense is vulnerable to chunk plays -- get the ball to your playmakers in space and take shots when you have them.
  • A third-down conversion rate allowed of 47.2 percent is a significant weakness -- if we execute on early downs to set up manageable third downs, we should be converting at a high rate against this group.
  • Success rate allowed of 45.3 percent means nearly half of all plays against them are being called successful by efficiency standards, which points to a defense that is consistently behind the chains and giving up positive yardage.
Their OffenseWhat our defense must stop

Virginia Tech is committed to the run in almost every situation, running 60.6 percent on first down and 60.6 percent in the red zone, which means their base tendencies are highly predictable. Their passing game is a reluctant tool used mainly to manage third-and-long situations, and the overall offense does not consistently create explosive or successful plays.

  • First-down run rate of 60.6 percent tells you exactly what is coming to start drives -- load the box and make them prove they can beat you with something else.
  • Their 3rd-and-long pass rate of 77.5 percent is high but their overall third-down conversion rate is only 41 percent, meaning when they are forced into obvious passing situations they are not getting it done.
  • Explosive play rate of only 12.2 percent combined with a 42.4 percent success rate means this offense rarely hits big plays and does not move the chains efficiently enough to overcome negative plays.
  • Game-script numbers show they stay committed to the run even when trailing by 7 or more at 53.1 percent, which means getting an early lead forces no real adjustment from their offense.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / V
V
Personnel Profiles

Two-Deep & Availability

Ourlads depth chart · updated 05/07/2026 5:38PM ET
Offense
PosStarterBackup
WR-X5 Marlion Jackson TR RS SR6 Keylen Adams RS SO
WR-Z0 Ayden Greene SR15 Shamarius Peterkin SO
WR-SL3 Que'Sean Brown TR RS JR2 Takye Heath RS JR
LT79 Johnny Garrett RS SR72 Justin Terry TR RS SO
LG56 Layth Ghannam RS JR71 Gavin Crawford RS FR
C62 Kyle Altuner TR RS SO58 Tommy Ricard RS SO
RG66 Montavious Cunningham TR GR77 Brody Meadows RS SR
RT76 Aidan Lynch RS SO70 Logan Howland TR RS JR
TE82 Benji Gosnell RS SR85 Luke Reynolds TR JR
QB17 Ethan Grunkemeyer TR RS SO22 Bryce Baker TR RS FR
RB27 Marcellous Hawkins TR RS SR32 Bill Davis TR RS JR
Defense
PosStarterBackup
LDE37 Mylachi Williams TR RS SO42 Aycen Stevens RS JR
LDT94 Elhadj Fall TR RS SR99 Emmett Laws RS SO
RDT13 Kemari Copeland TR RS SR
RDE30 Curtis Jones Jr. TR JR31 Jason Abbey RS JR
WLB33 Keon Wylie TR RS SR26 Antwone Santiago TR RS SR
MLB16 Noah Chambers SO3 Kaleb Spencer TR SR
LCB23 Thomas Williams RS JR35 Jojo Crim SO
SS0 Quentin Reddish RS SO11 Tyson Flowers TR RS SR
FS11 Tyson Flowers TR RS SR7 Sherrod Covil TR RS SR
RCB20 Cam Chadwick Jr. TR RS JR2 Jaquez White TR SR
NB9 Isaiah Brown-Murray TR RS SR22 Kenny Woseley Jr. TR RS SO
Special Teams
PosStarterBackup
PT95 Nathan Totten TR RS JR
PK17 John Love RS SR
KO95 Nathan Totten TR RS JR17 John Love RS SR
LS96 Christian Epling RS SR49 Deed Capper TR RS SO
H95 Nathan Totten TR RS JR
Source: Ourlads NCAA depth chart · updated 05/07/2026 5:38PM ET · TR = transfer · injuries staff-entered
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / V
VI
Statistical Leaders

Virginia Tech Top Producers

Season to date · regular season only
GroundRushing
Kyron Drones off roster 140 car 801 yds
2 Marcellous Hawkins 117 car 750 yds
Terion Stewart off roster 81 car 461 yds
P.J. Prioleau off roster 13 car 59 yds
Jeremiah Coney off roster 6 car 40 yds
6 Jeffrey Overton Jr. 1 car 38 yds
William Watson III off roster 4 car 31 yds
Cameron Seldon off roster 7 car 28 yds
AirPassing
Kyron Drones off roster 170 cmp 1,890 yds
William Watson III off roster 2 cmp 77 yds
TargetsReceiving
Ayden Greene 30 rec 514 yds
Donavon Greene off roster 16 rec 266 yds
3 Takye Heath 21 rec 203 yds
Isaiah Spencer off roster 14 rec 194 yds
Cameron Seldon off roster 22 rec 161 yds
6 Ja'Ricous Hairston 12 rec 112 yds
7 Benji Gosnell 12 rec 86 yds
8 Marcellous Hawkins 13 rec 86 yds
Production is from 2025. Struck-through names are no longer on the current roster (graduated, transferred, or to the NFL) — don't game-plan around them.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / VI
VII
The Man Across the Field

Virginia Tech's Decision Profile

4th-down tendency · tempo

How the man calling it for Virginia Tech thinks on fourth down, drawn from every fourth-down snap his offense has taken this season. "Went" means they ran a play (rush or pass); "kicked" means a field goal or a punt. The split is then cut by field zone so you know where he gets aggressive.

4th DownFacedWentKickedGo %
All zones 96 27 69 28.1%
Own half (60+) 39 3 36 7.7%
Midfield (40-59) 30 16 14 53.3%
Fringe (21-39) 15 4 11 26.7%
Red zone (in 20) 12 4 8 33.3%
Go-for-it rate
28.1%
on 96 fourth downs
Tempo
62.3/gm
offensive snaps, 12 games
Across 96 fourth downs, this is a fair read on how aggressive he is. The zone cuts show where he hunts a conversion versus where he takes the points or flips the field.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / VII
VIII
Matchup Advantages

Where We Win

Our strengths vs their weaknesses
Maryland StrengthsvsVirginia Tech Weaknesses
  • If we can establish a early lead their offense has no real counter -- their run-heavy identity does not change with game script and their passing game converts third-and-long at a low rate, so we keep pressure on them to throw.
  • Their defense allows explosive plays at 13.4 percent -- attack vertically and create opportunities for chunk plays on early downs before they can pin their ears back on third and long.
  • Their 47.2 percent third-down conversion allowed is a clear invitation to stay on schedule on first and second down so we are consistently in manageable third-down situations where they struggle to get off the field.
  • Their offense runs 60.6 percent on first down and 60.6 percent in the red zone -- our front seven needs to own first and second down and eliminate the run, which forces their reluctant passing game into a situation where they have shown they cannot convert.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / VIII
IX
Coverage & Pressure

Blitz & Coverage

Charting layer · plugs in next
★ Plugs in from Telemetry / film

This is the charting layer. CFBD play-by-play does not carry coverage shells, blitz, or pressure, so the rates below stay blank until a game is broken down on film or pulled from Telemetry. The sample row shows the shape only, not real numbers.

Blitz & pressure by down
DownBlitz %Pressure %Sack %
1st down ···
2nd down ···
3rd down ···
4th down ···
(example) sample 38%44%9%
Coverage shells
ShellSnap %Explosive allowedEPA / play
Cover 1 ···
Cover 3 ···
Cover 4 / quarters ···
Cover 2 / 2-man ···
(example) sample 31%··
Empty cells are the charting layer. Once a game is broken down on film or pulled from Telemetry, these rates drop straight into the table; nothing here is estimated.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / IX
X
Personnel & Formation

Groupings & Sets

Charting layer · plugs in next
★ Plugs in from Telemetry / film

This is the charting layer. Personnel groupings and formation families are not in CFBD play-by-play; they are tagged off the film or pulled from Telemetry, then drop straight into these tables. The sample row is illustrative shape only.

Personnel groupings
PersonnelSnap %Run %Success %
11 personnel ···
12 personnel ···
21 personnel ···
Empty / 10 ···
(example: 11) sample 62%48%·
Formation families
FormationSnap %Run / Pass tiltNotes
Spread / 2x2 ···
Trips / 3x1 ···
Under center ···
Heavy / tight ···
(example) sample ···
The 11 / 12 / 21 labels are the standard back-and-tight-end personnel shorthand. Rows are marked where a sample is shown; real percentages come off the film and the Telemetry feed.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / X
XI
Charting Layer

Film & Telemetry

What plugs in next
★ Plugs in from film / Telemetry

The numbers above come from charted play-by-play. The detail a coordinator wants next, special-teams maps, opponent media quotes, and player grades, comes off the film and the Telemetry feed. Each item below drops straight into this report once charted.

  • Coverage and blitz tendencies by down and distance (Telemetry / PFF charting).
  • Special-teams punt and kickoff location maps.
  • Opponent media quotes from the weekly press conferences.
  • Player grades, pressures, and coverage data from Telemetry.
SHELLSHELL / Maryland Football
Advance Scouting / Virginia Tech / 2026 / XI